The culprit? Mouse rotation of the camera. Pangeasoft has royally fucked up in their execution of the "new dimension" of Enigmo 2. Note: these movies created and compressed for you by Snapz Pro X and MoviesForMyPod.)īut that's not the end of it. BOOOOOOO! This problem alone has made Enigmo 2 extremely frustrating. Not only are there no notches to ground your peripheral vision, and not only does the rotating ring not expand as you move around your mouse (which was also an excellent idea in Enigmo 1), but the rotation ring is much smaller in width, making it much harder to target! I have had numerous times where I was targeting the rotation ring and ended up deselecting the piece instead! With there being no feedback for rotation whatsoever besides the piece itself, I have to keep moving my eyes between the piece and the location to which I'm aiming in order to get things aligned how I'd like them to be. Here, take a look at this movie to see the effect. Since you would often be aiming for something off to the side of the screen while rotating, this feature of rotation would make it easy for you to instantly know whether your rotation had succeeded or not, just by using your peripheral vision. The rotation circle had four notches equally distributed around it, and they would rotate as you rotated the piece. In Enigmo 1, when you rotated a piece, you would get visual feedback not only with the piece you were rotating and any liquid that bounces off, but also with the rotation circle. The first thing I noticed when starting to play Enigmo 2 (apart from the new music, which is more peaceful, and the fact that the 3D flybys take a long time, which you can turn off) involved rotating pieces. It's possible that it can be fixed, but right now, it's as frustrating to me as VueScan was. Enigmo 2 is a prime example of this, and it's a damn shame. While I must concede the fact that it is well-suited to a particular type of game like first-person shooters or Descent (which is a first-person spaceship shooter), it is NOT well suited to puzzle games. While most people think the "new dimension" is referring to the fact that Enigmo 2 works in 3D space, I'm of the opinion that the trailer accidentally omitted the word "lame" in between "new" and "dimension" (just like there's a typo in the URL at the end of the trailer).ģD games are overrated. Enigmo 2 "entered a new dimension", according to the game trailer. It was a great "real-time" puzzle game that I enjoyed a lot. When the first in the Enigmo game series was originally released, I really had fun with it. I'd like make a couple of observations about Enigmo 2, the successor to Enigmo by PangeaSoft. Learning to Refer to Objects in AppleScript Studio.Local Track, Shared Track, or iTunes Store Preview?.Rearranging the MacBook Keyboard Keycaps.Sort Descriptors, NSTableView Bindings, and You. The Difference Between Piracy and Stealing.FCC Hearing on Network Neutrality at Stanford.The Sad State of Sucky Scanning Software on Mac OS X.Enigmo 2 Bug Friday: New Dimension Obliterates an Otherwise Awesome Puzzle Game.
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